Speaking of Thopters, with Urza in play, the Thopter–Sword combo gains infinite-life and makes infinite Thopters – simply tap the Thopter to make mana and make a new one. The store that I was playing at is a lot less competitive than most stores I go to; quite possibly the least of the bunch. But I've done terribly here in at least the last 4-5 tournaments. The Combos Thopter Foundry allows you to pay 1 mana and sacrifice Sword of the Meek to make 1/1 Thopters, which then allow you to get Sword of the Meek back from the graveyard such that you can repeat the process. Krark-Clan Ironworks allows you to sacrifice the thopter for 2 mana, which gives you 2 Thopter Foundry. Once Urza + Thopter/Sword has been assembled, use Urza to draw your deck. Even with Saheeli, Sublime Artificer and Sai, Master Thopterist to make the air useful, it all looks too slow and empty to be a force in Modern. This is a Thopter Gifts deck that utilizes a combo that was a dominant force in the old days of extended with a modern twist. Additionally, they’re your best weapons against Combo and Control decks. You also gain 1 life when you do this. The combos utilize Thopter Foundry and Sword of the Meek in order to produce tons of life and thopters for every mana you sink into the combo in order to out value your opponents. It shuts off the Thopter Foundry/Sword of Meek combo and stops Urza from making a token (which usually beats any of our Eldrazi in combat). Use Karn carefully as we want to get Mycosynth Lattice as soon as possible because of opposing Pithing Needle and Sorcerous Spyglass . Urza is a deck archetype that focuses on slinging cheap artifacts to draw more cards (such as Arcum’s Astrolabe or Mishra’s Bauble) to eventually find Urza himself. The Thopter-Sword combo is better here than in any other shell, but that’s not really saying much. Put Trawler, P yrite Spellbomb, and Mox Opal (if you don’t already have one) into play. This Urza variant is a combo deck that wins with the combination of Thopter Foundry, Sword of the Meek, and Urza, Lord High Artificer. The discard spells are what allows Jund to compete in the diverse and unpredictable field of Modern. Use Mox Opal to make Red (only use Opals for Red to sac Spellbomb, nothing else! When you look at your opening hand for game one, before you know what deck your opponent has brought to the table, Inquisition of Kozilek and Thoughtseize are the cards you want to see more than anything else. Once you have all three pieces in play, you can tap Sword of the Meek for mana using Urza ’s ability and sacrifice it to Thopter Foundry to generate a 1/1 artifact Thopter … I played at a 24 person 1K and a 13 person MNM at the same store. Get a Mox Opal into your graveyard as well. ), sacrifice Spellbomb and shoot the opponent for two. The lynchpin is Urza, Lord High Artificer. 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